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Diablo 2 damage reduction
Diablo 2 damage reduction





diablo 2 damage reduction diablo 2 damage reduction

Suppose a wizard has 6000 Armor and 800 Resist before Prismatic Armor. The benefit of these skills is greater at higher levels of Armor and Resistance, so let’s assume very high numbers of each. The exact change is the base armor provided by Energy Armor is being reduced from 65% to 35%, and the resistance increase provided by Prismatic Armor is being reduced from 40% to 25%. Let's bust out some math! As previously mentioned, Energy Armor is one of the skills being impacted. So the stated goal is to make sure the combination of the defensive skill nerf combined with the reduced damage from monsters still results in an overall buff to players. We’re all in favor of people being able to build their character for survivability, but there needs to be a balance. When one class has massive defensive buffs, abilities like Mortar, Arcane Enchanted, and Plagued can feel pretty modest, and at the same time feel overly punishing to a class without them. This also creates problems for a class that may have less defensive skills. Many players feel compelled to grab every defensive skill available to them, which can take away from some flexibility in using different build options.

diablo 2 damage reduction

In developing Diablo III, defensive skills were made potent because we wanted to ensure they would be attractive. Also, take a look at the distribution of the War Cry skill on level 60 barbarians: Just how mandatory are these skills?As it is now, Energy Armor is used by 83% of level 60 wizards. Overall, these changes result in a huge buff in the player’s favor. Our goal is that by simultaneously nerfing defensive skills and reducing incoming damage, players who choose to continue using these defensive skills will take less damage overall, and players who choose to forego these "mandatory" skills will find themselves more survivable than what you would currently experience on live. High incoming monster damage combined with extremely powerful defensive skills make those skills and runes feel mandatory. Why are we doing this? The reason is not complicated.







Diablo 2 damage reduction