

That’s kind of the three different stages of content. So I'm working on sort of the 30,000 foot overview of the area. And so I'm working with those folks on what this area about, what's the culture of these people, what do they care about, what are the conflicts that we're going to have? Who are the important characters in here? Who are the rulers? Who are the heads of the factions that are going to be the leading characters in the storyline? What recurring characters do we have from previous areas that are going to be appearing here and what's there? You know, who are they and what's their voice–that kind of stuff. We're going on into our next big chapter beyond that, which we also haven’t announced, and that's in the planning stages. I'm also one of the lead writers so I'm responsible not just for “Is this lore compliant with the Elder Scrolls?” but “Is this a good story? Are these characters fully fleshed out?" So I am reviewing quests as they’re put together. Then there is our next DLC which we haven't announced yet, coming up fourth quarter and that's in the middle of full content development. And so that's where we are on the cycle on that. Right now we are putting Morrowind to bed so I'm involved in promotional work. It depends on where we are in the in the product cycle. Well I'm kind of on everybody's team, s o I’m not sure I have a typical day. So where do you even start? What is a typical day in your workflow? No matter how big or small the project is, there's a ton of things to go through. There's a lot of material in every Elder Scrolls. Shick in his office, after carefully checking his whiteboard for spoilers.
